HTML stands for HyperText Markup Language, it is the markup language for programing webpages it is divided up by tags. All tags fall in the Head or Body main tag. All tags have <> around them e.g. <title>. to stop using that or Closing as it's called is when you repeat the tag a part from after you put < you put a / as well, but if you wish to close the tag in the tag put the / before the >. e.g. </title> or <br/>.
Useful tags:
<head>
<body>
<h1>
<title>
<p>
<br/>
<strong>
<ol>
<ul>
<li>
<tr>
<a href="">
<img src="">
<i>
CSS stands for Cascading Style Sheets, it allows for more flexibility in the coding of webpages in tags you can add a "style=" in the tag followed by an variable e.g. <p style="colour:blue">hello </p>. To a another variable just add a ; after the previous one. e.g. <p style="colour:blue;font-size:small">hello </p> . you can define a set of variables, to run for all tags of that type. This is done by nameing the type then put in the varibles as previously in {} right after <style type="text/css"> all of this should be put in the <head> tag. e.g. <style type="text/css">p{color:blue;font-size:small}</style>. You can also add your own "class", which is a custom interchangeable variable, by haveing the same tag as before but instead of useing a already exsiting tag put anyword you wish to use but put a full stop in front of that word. e.g. <style type="text/css">.anyword{color:blue;font-size:small}</style>. when you wish to use it put in the desired tag put class="word". e.g. <p class="anyword"> hello </p>
Wednesday, 21 September 2011
Tuesday, 6 September 2011
Computing is a fascinating field of study which has produced some incredible innovations.
A recent innovation is 3D technology, this has caused 3D in cinemas, television and gaming, to take off like is has never done before.
Filming in 3D is very easy as all you need is two cameras and then all you need to do is have them apart from each other by about 65mm (closer or further, depending on the shot) which is the average distance between the eyes. Displaying 3D is where it gets trickier as you have three different ways you can display it within the cinema environment. The first way and the cheapest is anaglyph. Anaglyph is displaying an image as having both the left image and right image as one image but the left image is displayed in red and the right image is displayed in blue which is then filtered out by the left lens in the 3D glasses by being blue and the right one being red. This for obvious reasons is not the most realistic 3D image. The next choice is the one currently used in cinema which are in their original colour unlike anaglyph. It works in a similar way but requires two projectors and each projector displays a different polarized image where the lenses in the glasses are also polarized allowing you to see the left image with the left eye and the right image with the right eye. The third and most expensive way is using active 3D glasses which compared to the ones before are passive 3D glasses. This uses LCD lenses which can black out the lenses alternatively in conjunction with the projector which would display the left and right images alternatively at about 50 frames per second. This is credited as being the best form of 3D but due to the fact that the glasses require batteries to run and are expensive to produce this is not the most financially viable for cinemas to display 3D.
Unlike 3D in cinemas, 3D in television is often displayed with the third choice, as the consumer is often willing to pay for that little bit extra. Although people also like to have their images displayed via option two as it is cheaper. Both these options require custom 3D televisions, however option one does not require a 3D television and can be displayed on any television.
3D in gaming has gone with option 3 as the only option as the higher quality image is worth it. But recently Nintendo has released the first hand held console in 3D in addition it’s the first hand held console that features glasses-free 3D screen. The way this works is shown in the graphic below:
The revolution in 3D has been led by and is still pretty exclusive to the cinema. They had started to get a fewer people visiting the cinema, because of things such as illegal viewing of films on the internet and people had quite a lot of films at home and the cheap price for rental films and the fact consumers were then willing to wait for it to come out on DVD or BLUERAY. This meant the cinemas had to once again restructure the “experience you can only experience at the cinema” and to make the visit to the cinema a notable event which they pushed with 3D as it costs too much for everyone to have it in their homes at the moment.
I think that 3D still has a long way to till it reaches its prime but it’s the only way to go as we live our lives in the realm of 3D.
What is the difference between Computing and ICT?
ICT is learning how to uses of programs and putting that knowledge in to practice a business context and involves a lot of analysing and evaluating. Computing covers the way computers and programs work. Computing involves a lot programming. The skills i would expect from an ICT expert that if you could not work out how to use a programme they would help you. The skills i would expect from an computing expert is that if there was an hardware problem (blue screen of death) or software error e.g. bad installation or bug which will need to be solved (reprogrammed). In simple terms ICT is using a computer and programmes where as computing is working out how to make computers and programmes work.
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